Title and acronym
GAMe-based tools to Foster an INtegrative model for early Gender Equality (GAMINGEE)
Programme and call
ERASMUS+KA220. Partnerships for Cooperation
Reference
2021-1-ES01-KA220-SCH-000032639
Principal investigator
Project coordinator
UNIVERSIDAD DE BURGOS
Partners
- CATNESS GAME STUDIOS SL (Spain)
- SENIOR EUROPA, S.L. (Spain)
- QUEER GEOGRAPHY, Z. S. (Czech Republic)
- MTÜ Lastekaitse Liit (Estonia)
- ASOCIATIA GEYC (Romania)
Overall project budget
361.164,00 €
Contribution of the Funding agency
361.164,00 €
UBU´s budget
72.218,00 €
EC contribution
72.218,00 €
Project duration
36 months (01/01/2022-31/12/2024)
Contact
Project website
Description
GaminGEE aims to prevent inequality gender from early ages, fighting high-risk behaviours such as non-consensual intercourse, gender-based violence (specifically, sexual violence, but not restricted to that) and discrimination against women and LGTBIQ+ people. The GaminGEE specific objectives are: 1. To provide educators and families with effective resources for using with their children in order to raise awareness of values applied to sex and affections, such as gender equality, mutual respect, mutual caring, self-caring, consensus and consent, sexual diversity, etc 2. To develop healthy sexual and affective behaviours in teenagers. 3. To prevent sexual violence (sexual harassment, rape, non-consensual behaviours, etc.) and biased gender roles among youth, being the vast majority gender-based sexual violence. 4. To prevent bullying and violence against sexual minorities and promote behaviours that consider diversity as a special opportunity to grow. In sum, the GaminGEE objectives are addressed to change minds relating to biased gender roles and to eliminate tolerance to any form of violence and the psychosocial patterns contributing to its perpetuation, through an attractive and easily recognisable toolkit for educators and families (guide) and children (videogame). Thus, GaminGEE proposes an innovative intersectional approach applying sex-gender perspective to formal and informal education. For that, the project will create a graphic adventure that will allow access to sexuality and gender-based roleplaying from every smartphone.